24 September 2011

Hegemony

Reposted on new blog at http://dynamitochondria.blogspot.com/2011/09/hegemony.html.

Time to grab another three bits of random and see what can be made of them.

The Writer's Book of Matches. A woman with a terrible disease is offered an experimental drug therapy.

I at first thought this one might be tough to work into whatever I picked from the other sources, but the point of the exercise is not to make it particularly easy either.

From Archetype to Zeitgeist. Hegemony

Hegemony is the domination of one culture, or group, over another by nonviolent means. The book has a good 2-page entry that includes some evolution of the idea from Antonio Gramsci and mid-20th century feminism to expand the scope from one political body over another to cultural, class, gender, or ethnic dominance.

A Dictionary of Symbols. The Minstrel

This had me scratching my head a bit. The entry refers to the Minstrel Tarot card, but I didn't recall that card. Then I couldn't find the Tarot reference I thought I had in my library. To the Internet! Turns out, the Minstrel card is considered by some sources to be the original card that became the Magician.

In many interpretations, the Minstrel/Magician represents mastery, whether of a skill or the situation at hand. It can also represent teaching or learning.

It didn't take too much thought before these three fell neatly into place. In an intellectual hegemony, the dominance of a highly educated elite would be sustained in the long term by a system of education that confers the unstated implication that more education equals better. A fine message in itself, if somewhat simple in the blatant abstract, but can it be called hegemony, is it actually dominance, if the system is meant to bringing greater education to all?

It could be argued that maximizing every educational opportunity to every member of a culture is an economic non-starter. In some perfect system, it might be possible to make available all the education every individual cares to consume, but in the world's current model, it costs time and money to attend school. Investing time and money into a given vocation faces diminishing returns, sooner for some professional areas, later for others.

The education system in an intellectual hegemony would almost certainly be multi-tiered. There would be extremely basic schooling available for a labor class, teaching the absolutely necessary skills to get by within the larger culture. At the other end of the spectrum, a highly educated elite would receive every opportunity to expand their knowledge and skills.

But common to every tier of this education system would be the implication that the more education received, the more worthy the individual to make decisions and benefit from the best the culture has to offer. The elite class would be taught this to bolster their commitment to continue their studies and their confidence in their "rightful" place at the top of the hierarchy. The labor class would be taught this to convince them that others are more worthy to make their decisions for them and reap the benefits of those decisions.

This strategy is a multi-generational strategy, gaining strength with passing decades. How does such a hegemony start, especially in cultures that don't necessarily value a classic education, holding more dear the lessons taught by life experience?

One way it might do is via gifts of the fruits of intellectualism. Under the guise of a helping hand, another culture is wooed with surplus food, luxury goods, and medicines. While none can call foul that the hungry are fed and sick are healed, there is always the spectre of ulterior motive.

It's not always conscious. World history is full of examples of the hauteur of the more prosperous sowing the seeds of cultural destruction among a "less advanced" people. Sometimes the result is a thriving partnership, but it should be clear to the astute observer that the result is more often subjugation or conflict.

I'd originally intended to take this into a dark fictional setting for stories or a game, but instead it would appear that I've crafted more of a commentary on the current state of world affairs. Honestly, that wasn't my intent.

When the real world begins to resemble dystopian fiction, it might be time to reconsider the direction we're traveling, time to challenge our shared assumptions, time to make sure that our helping hand isn't really a fist.

10 September 2011

Last Resort Challenge #1

Reposted on new blog at http://dynamitochondria.blogspot.com/2011/09/last-resort-challenge-1.html.

It's time for the first try at the Last Resort Challenge. So let's pull down three books and get cracking.

First component: from ISMs: A Compendium of Concepts, Doctrines, Traits, and Beliefs: Hyperpituitarism, the glandular condition that triggers growth disorders such as giantism and acromegaly. I need to look up that last one. [...] OK, it's like giantism but mainly in the extremities and usually adult onset.

Second component: from the Cassell Dictionary of Superstitions: Flying Ointment, made by a witch and smeared on the body to gain the power of flight.

Third and last component: from the Dictionary of Theories: Group Theory. This one is in the book twice, and I happened to stab my finger on the Politics version rather than the Physics version. In Politics, Group Theory states that individuals and whole societies are not significant political actors. Rather, groups of individuals interact and negotiate their priorities and platforms, and from this process emerges policy.

OK, this could be tough, but I already have the kernel of an idea.

The word witch is a loaded term with a ton of cultural baggage. In stories, witches tend to be separated from society, operating solo or in small groups, figures of fear and superstition. It's reasonable to assume that their impact on societal policy is minimal. But it's not as simple as that. As a feared or possibly hated group, they've been driven out of the main social groups, but not wiped out entirely. Why? Because witches are frequently portrayed as the source of counsel and aid not commonly available, such as the classic love potion or the secret answer to the troll's riddle.

Since I drew Flying Ointment above, you can probably guess that I'll focus on the specialty products of the witch's cauldron over their information services. Witches of folklore and other story turn out a varied array of substances to produce extraordinary effects. Unguents, potions, oils, philters, powders, and ointments from the hand of the witch cause the subject to fall in love, stride seven leagues in a step, breath underwater, or fly through the air.

These unusual abilities stay unusual in most stories, and there's typically a reason for it. Either the witch's price is dear, or powerful societal censure would result if anyone found out. Frequently, both of these cases are in effect.

So the witch's customers have access to the resources to pay the witch's price, meaning that they are likely the more politically power members of society. They are also secretive, though they always assume no one will ever find out. That makes them ripe for a blackmail scheme, but what if the witches had something else in mind?

The typical witch's product is ingested somehow, whether by drinking, breathing, rubbing on the skin, mixing with food, or what have you. So suppose the witch's craft were advanced enough to sneak in some side effects, such as a subtle glandular codition, something that takes a period of years and multiple applications to produce obvious symptoms, such as elongated extremities or some other easily noticed feature. Then it becomes obvious who the most frequent consumers of witchcraft services are.

If the condition can be suppressed with yet another product, the witch has the wealthy patron over a barrel. A high price can be demanded, perhaps changes in policy, or the suppression agent will be withheld. I mentioned above that political group theory holds that policy is the result of negotiation between groups of individuals, and this is a form of negotiation. But what if the witches have something else in mind?

Over time, consumers of a witch's services would find the services indispensible, an advantage over their rivals, a way to overcome otherwise insurmountable obstacles. The witch's services are indispensible, but the witch still lives in isolation. Suppose rather than blackmail, the witches have organized and have decided to pursue societal revolution. Rather than blackmailing their customers into acting as their political proxies, they force their customers to live with their new physical features as a brand, a scarlet letter, and obvious mark of the witch's services for all to see.

It's a risky scheme, and in the short term the witches are likely to weather some level of cultural backlash, but there is the potential payoff of making it clear to the larger culture that their services are highly valued by the societal elite, individuals that many wish to emulate. In time, the negative connotations of witchcraft may fade, and the witches might be accepted into mainstream society, just another group contributing the interaction and negotiation to create and establish policy.


So there's my first post on the Last Resort Challenge. I'd hoped to come up with a better title, but the post turned out to be at least somewhat about the process of combining the components, so the brute force title stays.

04 September 2011

Last Resort Weekly Challenge

Reposted on new blog at http://dynamitochondria.blogspot.com/2011/09/last-resort-weekly-challenge.html.

At nearly a year since my last post, I am forced to admit to myself that I am not good at keeping up with this. Some people find blogging to be habit forming, but I am apparently not one of them. I did well when I challenged myself to post daily, but I didn't have much creative energy left for anything else, so this time I'll try a compromise. I'll give myself until midnight Saturday each week to post something, anything really. If I post earlier in the week, I'm off the hook.

That's the Weekly part. Now the Last Resort part. If I come up with a topic, all well and good, but if I'm stuck, or if the topic I'm working on isn't coming together on time, then I engage in an exercise I've been meaning to start anyway.

I have a shelf of books that I think of as my Brainstorming library. They're a fairly random collection of short-entry dictionary/encyclopedia-style books such as Archetype to Zeitgeist and The Encyclopedia of Dreams. Occasionally, I grab one at random to browse for something interesting to think about.

The exercise I envision is to grab three of these books, either at random or by whim, open each at random, blindly stab a finger onto each open book, and combine the three concepts thus chosen into a post somehow. It doesn't matter what it's about, just something to post. It will probably be something consistent with my existing interests and posts, but no guarantees. The point of this blog is to get and keep me writing, not any kind of consistent topicality.

So stop by for your weekly does of vitamin WTF. Or don't. As I've said before, this blog is not for you, it's for me. If anyone else gets any value out of it besides me, that's just a bonus.

Btw, this post doesn't count for this week, so look for the first challenge post by next Saturday.

11 October 2010

Something Precious

Reposted on new blog at http://dynamitochondria.blogspot.com/2010/10/something-precious.html.

My original intent was to resume the blog with a post in the normal theme of game dev interest, but in the meantime, our family has experienced a disruption that has given me several thoughtful moments.

My wife and I have been married for almost 20 years, and for almost 19 of those years, we've shared our home with Arrow, our cat. As you might imagine, she has become a fixture of our relationship, having outlived career choices and other cats. (We lost a younger cat, Dusty, to breast cancer a few years ago.)

I'm not saying it's been without its tribulations. She occasionally gets it into her head to poop in odd places, especially if we leave her litterbox for too long. She loudly wants breakfast on days I'd rather sleep in. She's knocked over and broken any number of things I wish I still owned in one piece.

But she kept Doni company while I was serving my country. She's a loving animal that we both care for deeply. She makes our apartment a home. Most importantly, we voluntarily took this little being into our care, and she is very much a part of our family.

Last week, there was an accident, and she suffered a broken humerus. It was a completely separated fracture, too high on the leg to splint. The emergency consult at the 24-hour vet clinic didn't paint a hopeful picture. The leg was useless weight that was only going to cause her pain, and her age did not make her a good candidate for orthopedic surgery. Osteoporotic bones do not take pins and plates well, and the mending would have been long, painful, and not guaranteed. There was every chance we would have to put her down.

I'm the man of the couple. There are cultural expectations that I will be the strong and practical one. Right or wrong, my culture has left an imprint on me, and I strive to be the strong and practical one.

This wasn't the first time I've dealt with end-of-life concerns for animals in my care, but none of those prepared me to deal with something as central and long-lasting to my life as this cat. I did OK at the clinic. I reassured Doni that we would make the best decision for Arrow and consoled her when she blamed herself for the accident. I was even supportive for the vet when she had to deal with what turned out to be a DOA cat brought in by a tearful owner.

We got Arrow home with a referal to a surgical clinic for the morning, but not with a lot of hope, before I reached the end of my emotional rope. Doni was out of the room, and I hadn't put Arrow down yet. I sat down with her and had a good cry.

Until that dam broke, I hadn't really been aware of how backed up my grief was. I didn't see much chance that a close friend who relied on me for everything wouldn't have to be killed in the morning on my say. That hurt, and I selfishly took several minutes to wallow in the pain. I'd like to say I thought it would make the goodbye to follow easier, but there wasn't any kind of purposeful intent like that. I just hurt.

Early the next morning wasn't any easier. Arrow still wanted breakfast, and she had stumbled to the food bowl. Watching her try to walk was misery. She'd try to step forward onto the useless leg, it would crumple, and she'd fall on her face. Then she'd try again, and finally she got there, only to fail to figure out how to eat or drink from the dishes.

Later that morning, as we sat in a consult with the surgeon, we felt pretty dismal. When he mentioned amputation, I almost smacked my forehead. I carefully didn't look at Doni, whose face I could just imagine picturing her first personal pet being maimed, but hope surged in my heart. Of course, there was a rollercoaster of emotions left to experience. Doni had to be convinced, blood work had to done to make sure Arrow was likely to survive anesthesia, the procedure had to be completed successfully, she had to convalesce without infection or further injury. Further, was I grasping at comfort for myself or thinking of the best for my tiny charge?

The next morning, the blood work had come back positive, and I gave the order to proceed. Knowing she was cut open that afternoon, with the intent of making a part of her into medical waste, was a lot more distraction than I thought it would be. I didn't get much work done that day.

That afternoon, I got the call that she was conscious and enjoying some morphine derivative or another. My relief was palpable.

Arrow is home now, in many ways normal, but in some important ways, not so much. She still loves a good lap, but we have to be careful of her staples and the cone of shame. She's pooping in some new odd places, but I'm pretty sure that's caused by having to flex completely different muscles as she learns to get around on three legs. Bunny hopping for the litterbox, leaving a trail of poop pebbles, is funnier than it has any right to be.

And she still wants breakfast. Some things are just constant.

All of us have come out of this ordeal closer together. We were lucky. Lucky she's healthy for her age and could survive surgery where some cats would not. Lucky to find a good surgeon where we might have stumbled on a quack and not known in time. Lucky we have decent jobs to pay for the not inexpensive surgery where many families might not have had the wherewithal in today's economy.

Years ago, we accepted something precious into our care, a tiny life that would depend on us for everything it needs to continue, and depend on us to make the best decision when the chips were down. This week, I feel like we lived up to our responsibility. I feel good.

01 October 2010

The Words Must Flow

Where has my brain been? Long answer, which I will share later, probably in many shorter bits largely by coincidence.

I've been working on my site, which has me reviewing my notebooks, which are giving me ideas about blog posts. I'm not sure what changed then changed back, but I once again seem to have words that want out of my brain.

So I'm back for another round of yammer. Flee while you can.

21 February 2010

If You're Not Part of the Solution

Ubisoft...

/facepalm

For those who don't know, Ubisoft has implemented a new DRM scheme that requires a continuous Internet connection in order to play their games. If you lose connection for whatever reason, the game stops working and any progress since your last save point is lost.

Yeah, you heard right. Single-player games running on your PC with no otherwise valid requirement for online features will shut down if you lose your connection to Ubisoft's servers via the Internet.

Does anyone at Ubisoft understand the word Internet is ancient Atlantean for "Thousands of Laggy Routers"? The ability to use software you've paid for honestly will be subject to loss of use because a key router gets overloaded with Torrent downloads, or any one of the myriad ways to lose connection.

And not because the connection is required for gameplay reasons. No. It's because Ubisoft is concerned with piracy.

OK yeah, I get that piracy is a problem, but this is absolutely not the way to solve it. All this does is increase the effective cost of Ubisoft games, not by monetary measure, but by Pain-in-the-Ass factor. By increasing the cost of their games, without doing anything to increase demand, the quantity demanded by the market will necessarily decrease.

Yes, I've heard Ubisoft's arguments that the online features provided will benefit players. I call Bull. These are very small bonuses, like not requiring discs to install, or the ability to install to multiple PCs, or to save progress on the Internet to resume play on a different PC. These features were already available in the marketplace for little to no cost.

The best part? I predict that this won't reduce the number of pirated copies of the game played by even one. Hacked versions of their games without the DRM code will appear shortly. In fact, this will likely drive up instances of piracy of their games.

Let me be perfectly clear here. I absolutely do not condone software piracy. Being mad at Ubisoft does not justify theft.

That said, people who would not ordinarily have stolen this game will end up stealing it just to play a hacked version that doesn't stop working for stupid reasons. They'll be wrong for doing it, but that doesn't make Ubisoft right. Neither party is being part of the solution.

One of Murphy's Laws of Combat applies here. Make it too tough for the enemy to get in, and you won't be able to get out. You cannot possibly close every avenue of exploit utilized by software pirates without overburdening legitimate users of your product. This is simply fact, and no amount of overreaction by a clueless studio will change it.

I'm not angry at Ubisoft. There's plenty of impotent rage being directed at Ubisoft right now, so even if I were so inclined, my efforts are unnecessary. No, my feelings regarding Ubisoft are arguably worse from their point of view.

I pity them. They're being stupid and hurting themselves. That's worth my pity. But I don't pity them enough to buy their games with their ill-conceived DRM scheme. I'm not going to steal their games, but I'll do something worse.

I'm not going to play them.

It's a simple economic decision. The cost is too high. So many games get released every year that I don't have time to play them all. If one of them has an inordinately high cost to me, there's always the next by a studio that's not doing something dumb to arbitrarily drive up the cost of their games.

Each person who makes a similar decision is one more voice that won't be talking about Ubisoft's games, won't be telling friends, won't be making recommendations to random strangers in GameStop. That silence is a deathknell to a game studio.

Reposted on new blog at http://dynamitochondria.blogspot.com/2010/02/if-youre-not-part-of-solution.html.

07 February 2010

Focus

Reposted on new blog at http://dynamitochondria.blogspot.com/2010/02/focus.html.

Focus. It's the point of convergence of rays of light. It's the concentration of attention. It's the active element in a user interface. It's the key word or phrase of a sentence. It's the clarity of an image.

It's about emphasis at a single point.

Interestingly, at least to me, it's not only tonight's topic, but it's ultimately the reason for tonight's topic.

The plan for the Dynamo Dave blog following the January Challenge was to relax the posting rate, while continuing to write every day. Each day's writing wouldn't necessarily be for public consumption, though ultimately the goal was to use much of it for future blogs as I work on my skills as an essayist.

I figured that by the end of the first week, I'd have enough words about a single topic to assemble most of a post. Maybe I should have thought that through a little more.

Let's take a peek in my pocket notebook. Therein, I've scribbled several ideas for blog posts with a bit of brainstorm for each plus some research directions to develop more.

Here's the list of new topics since the end of the challenge:

  • Gaming & the Law
  • Magical Jargon
  • Word Hacking
  • Are We All Playing the Same Game?
  • Group Identity
  • A Culture's Psychology Through the Lense of Its Vocabulary
  • The Internet Is People!
  • Commandments of Game Development
  • Racism in Game Settings
  • Game Industry Weaknesses: Onboarding and Retention

OK, nice list, but with a little bit of work on each, I hit the weekend with not nearly the work into any one of them that I would have liked. Not that I'm really upset about it. I assumed I would have had more trouble with doing anything at all, even with a month of building a habit of daily writing, which turns out not to be the case. Or maybe I'd have trouble having a topic for every week, given that topics were sometimes a struggle during the Challenge. No, I'll take this problem any day. If I can do justice to even half of these, I'll have some solid essays done.

Still, there's a lesson here. Most of my life, I've struggled with focus. In my first attempt at college, I changed majors like I changed socks. As a result, after six years of full and part time study, I ran out of money and burned out on school without a degree. I had a lot of what academic planners call breadth, but not enough depth.

I rarely finish personal projects. At any given point in time, there are about five to seven projects in various degrees of disarray scattered about my apartment. More often than finishing one, I'll decide one has gone too long without attention, and I'll pack it up with notes about where I left off.

I've switched career fields a few times now, from military to manufacturing to technical analyst to programming. Fortunately, I think I've finally figured out what I want to be when I grow up. Game development has been the most fulfilling thing I've done with my life. I make my living as a game programmer, but the supplementary pursuit of topics in game design, testing, production, game studies, and community building are endlessly fascinating.

It took me a long time to reach this point, just like it takes me a long time to complete a personal project, because my customary lack of focus spreads my effort thinly across a wide field. But that thin spread builds up over time, and now the very complex personal project of *me* seems to be coming along nicely.

I am, like my blog, a work in progress.